AI Insights · Timothy · October 2021
Top 5 Basketball Games on iOS in Oceania for Q3 2021
Discover the performance trends of the top 5 basketball games on iOS in Oceania for Q3 2021, based on data from Sensor Tower.
Throughout Q3 2021, several basketball games on iOS in Oceania have shown varying trends in downloads, revenue, and active users. Here’s a detailed look at the top 5 basketball games' performance metrics.
Block'em All started the quarter with 268 downloads, peaking significantly at 22.9K in the week of July 26. However, weekly downloads gradually declined to 1.2K by the end of September. The weekly revenue saw a modest peak of $46 in early August before tapering off to minimal values. Active users followed a similar pattern, starting at 219, peaking at 29.6K in early August, and then declining to 3.1K by the end of the quarter.
NBA 2K Mobile Basketball Game maintained steady weekly revenue, starting at approximately $21K and peaking at $27.8K mid-August, before slightly declining to $15.7K by the end of September. Downloads remained relatively stable, fluctuating between 2.9K and 5.9K. The game’s active user base saw a slight decline from 13K in late June to 8.8K by the end of September.
Basketball Arena - Sports Game experienced fluctuating weekly downloads, starting at 3.1K, peaking at 4.3K in early August, and ending at 1.7K in late September. Revenue trends showed a modest peak of $5.2K in mid-July, with fluctuations throughout the quarter, ending at $3.2K in the last week of September. Active users remained relatively stable, ranging from 7K to 11.6K, ending the quarter at 8.2K.
Flipper Dunk had a consistent weekly download trend, starting at 2.7K, peaking at 3.4K in early July, and finishing at 1.8K by the end of September. Revenue remained low, peaking at $65 in mid-July. The game’s active user base started at 6.1K, peaking at 7.2K in early July, and then declined to 4.9K by the end of September.
Jump Dunk 3D saw a significant drop in downloads from 5.8K at the start of the quarter to just 367 by the end. Active users followed a similar trend, starting at 13.8K and ending at 4.1K by the end of September.
The data for these games, provided by Sensor Tower, offers valuable insights into the trends and performance of basketball games on iOS in Oceania for Q3 2021. For more detailed insights, visit Sensor Tower.